Purpose: How to Stop an Insane Man
John Mulligan has searched everywhere for his purpose. As he tried to save the lives of old friends, he found himself siding with old partners and former enemies. Now, with the Carnival set up in New York City, he must decide who he can trust as he tries to stop Samuel Sullivan...
Purpose: However It Gets Done
Despite his best efforts to return to the carnival and be a hero, John Mulligan has found himself to be the enemy of people he once called friends. As he tries to survive a battle with Chris Bowman and several other carnies, he'll have to make a decision: hurt the people he cares about or leave them to the will of Samuel Sullivan...
Purpose: The Raid
As he tries to determine his own purpose, John Mulligan has found himself being pulled into the purposes of everyone around him. The Watcher seems to have similar goals, but his motives are completely suspect. Noah and Lauren need his help and on top of that, Angela Petrelli's number is coming up on caller ID...
Purpose: A Partner
Despite an invitation, Mulligan found himself to be an extremely unwelcome guest at the Carnival - after he was recognized as a former Primatech agent. When things got ugly, Mulligan decided to wash his hands of the whole thing. But then he learned that the love of his life, Gail Bowman was living at the Carnival with her family... Now the man without a purpose has something to focus on.
Purpose: The Offer
John Mulligan is a man without purpose. His job at Primatech once offered a sense of stability, but ever since the Company met its sudden demise, Mulligan's been at loose ends. He tried living with other specials as part of a faction, but found that he had no stomach for that kind of life. Mulligan had just decided to return to his old life in New York City's corporate sector, when a man named Samuel called...
Purpose: Too Many Options
In his quest to recruit new specials, Samuel had Eli steal a box of files from Noah Bennet. One of the people in one of the files in that box is former Primatech agent John Mulligan. After months on the run, Mulligan's settling into a new life in Manhattan, hoping to find some normality...
The Puppet Master: Accepting Change
Fanning the flames of burgeoning romance, Eric Doyle revealed his power to Lauren, which only served to scare her off. While joining the Carnival may be Doyle's only shot at finding a home where he can be truly happy, he's not ready to give up on Lauren...
The Puppet Master: Revealed
After unsuspectingly finding himself at a carnival filled with people with abilities, Doyle found himself in an awkward situation as he tried to protect Lauren and still keep his power a secret. Doyle's actions caught the eye of Samuel Sullivan. Now he must decide what to tell Lauren in the wake of their visit to the carnival...
The Puppet Master: Carnies
Lauren invited Doyle (aka Jason) to go on a date with her to The Sullivan Brother's Carnival. Once there, it won't be long before Doyle realizes just what secrets these carnies are hiding but will Lauren realize it? Or remain peacefully oblivious?
The Puppet Master: Seemingly Normal
Working at Copy Kingdom corporate headquarters is hard enough without trying to balance having an ability as well and Eric Doyle, aka The Puppet Master, is learning that first hand. Rude coworkers and an even worse boss are only tempting him to use his ability. Only the thought of his new girlfriend Lauren can keep him from going too far over the edge... or can it?
Slow Burn: Best Served Cold
Having finally revealed the dark secrets of their past to their adopted "family," the Bowmans have teamed up with Samuel to expose The Watcher once and for all.
Slow Burn: Redeemed
Chris and Gail have finally confessed their secret to Bo. Now they will seek out The Watcher with Bo's help. Will they have to take their problem to Samuel?
Slow Burn: End Game
The Watcher is a man of crazed and misguided passions. What drives his hunger for secrets? What's his end game?
Slow Burn: The Final Task
The Watcher asks the Bowmans to dig up Samuel's dirt.
Slow Burn: A Night Out
The Watcher has Chris spy on shapeshifting twins, who sneak out of the Carnival and stir up trouble at a local bar.
Slow Burn: Newcomers
Samuel has the Bowmans perform as "the happy family" to help lure Tracy into joining the Carnival. The Watcher sends Gail and Chris after two new marks. Gail checks out Gabriel (a.k.a. Sylar). Something about him makes Gail very, very nervous. Chris offers Lydia's daughter Amanda a helping hand, later realizing that he may be playing right into The Watcher's hands.
Slow Burn: Assignments
After being caught spying by Samuel, Gail must prove the Bowmans' loyalty by seeking new members with Edgar as her chaperone.
Slow Burn: The Watcher
Chris and Gail go to find the mysterious carnie who knows their terrible secret. When Gail finds the carnie he confronts them and blackmails them into finding secrets for them. While they start they happen upon Samuel confronting Edgar. They are caught by Caleb and eventually Samuel.
Slow Burn: Little Ember
When Jennie overhears her parents fighting, she goes off in search of something that can make them agree to be happy here at the carnival.
Slow Burn: Step Right Up
A fire breathing family new to The Sullivan Brothers Carnival deals with their new friends and new surroundings.
Faction Zero: Path to Redemption
What happened to our heroes over the summer? Learn more about Claire, Hiro/Ando, Micah, and others in this special compilation Interactive Story.
Faction Zero: Yesterday's Angels
The conclusion of "Faction Zero." Claire, Rachel, Micah, and their allies gather to try and stop Eric Thompson, Jr. before he can kill Sabine Hazel. Claire says her pre-college goodbyes and worries about finding a replacement for her position at Sam's Comics. Rachel becomes increasingly moody.
Faction Zero: Catching Fire
Rachel and Claire try to reacquire Eric Thompson, Jr.'s trail with the help of an old ally and some new friends. But both Rachel and Claire are struggling with their own issues too. Can Eric Thompson, Jr., be stopped before the situation comes to a head?
Faction Zero: Wild Things
Rachel investigates a lead into who has been chasing Claire. Meanwhile, Claire and Sandra are attacked with a beast of a problem at home.
Faction Zero: Self-Discoveries
Rachel tracks down one of Mensen's allies, but runs into unexpected trouble from a surprising source. A visitor arrives at Sam's Comics for Claire, putting her friends in danger. Two familiar faces arrive in Costa Verde with a mission of their own.
Faction Zero: Welcome to Costa Verde
Claire Bennet deals with a strange day at Sam's Comics. Ex-government agent Rachel Mills has a new mission. A former fugitive complicates everyone's lives with a special request. Book Six begins: "Faction Zero."
The Civilian - Chapter 5: The Cheerleader
A massive motorcycle rally detours through sleepy Lyneboro. Rachel learns why after a mass grave is discovered outside town. Only with the help of an outsider can she save the town and find her own peace. The conclusion of "The Civilian."
The Civilian - Chapter 4: The Swimmer
Lyneboro is overrun by a large group of visitors. Rachel confronts her past. Leona has new guests who need a favor. Chief Parker lets a big secret slip.
The Civilian - Chapter 3: The Houseguest
The Mills cope with an unexpected houseguest. Rachel learns the truth behind the violent local gang. Tim asks his pretty neighbor for a date but hits a snag.
The Civilian - Chapter 2: The Neighbor
A boy from Rachel's hometown goes missing. Meanwhile, the truth about Rachel's mysterious next-door neighbor is revealed. Leona gets a surprising new job.
The Civilian - Chapter 1: The Roommate
Can you ever go home again? Around the world, former fugitives are learning how hard it can be to get their old lives back. One of them -- Rachel Mills, an ex-Marine and former government double-agent -- quietly returns to her Connecticut hometown. But normalcy is more than a zip code. Especially when your mother is Leona Mills.
The Agent
Rachel Mills and Anna Korolenko have escaped from Building 26, but Linda Niles lies dead. Now, Rachel and Janey Pierce face off in a warehouse of terrified fugitives. Janey is unlike anything that Rachel has faced before: a soldier who doesn't play by any rules... and maybe a glimpse of Rachel's own future.
The Agent
The battle at the circus is over. Rachel and others have been captured, and "Ellen" and LAWR crippled. Danko makes Rachel an offer that she can't refuse. Part I of the conclusion of "The Agent."
The Agent
Rachel's secret is about to be exposed, and she has every reason to leave Building 26 immediately. But Rebel asks Rachel Mills to save someone special before she goes. In exchange, he promises information about someone from Rachel's past. Rachel agrees, setting into motion her final hours as a Building 26 agent. Meanwhile, Anna wrestles with a shocking twist at the circus.
The Agent
Danko orders Rachel home, and the young agent prepares for the worst. But Danko will find a way to surprise her yet. If Rachel can survive the hours ahead, Rebel will make her a surprising offer. Meanwhile, Rebel sends Anna ahead on a mission to a circus hiding an important secret. But Building 26 -- eager to learn what "LAWR" is -- follows hard on her heels.
The Agent
(Continued from last week) Agents from Building 26 have trapped a large group of suspected fugitives in an abandoned plant nursery. But Rachel Mills and her new friend Anna Korolenko discover that only one of the fugitives -- a dying blind man -- has an ability. Worse, Rachel has spotted a bomb outside the hideout: Danko is planning to blow the fugitives up rather than risk more agents on a frontal assault.
The Agent
Rachel struggles with the aftermath of Jason's death as both REBEL and Danko mysteriously go off the grid. But another Building 26 operation is already underway, and Rachel's new ally Anna desperately needs the young agent's help.
In what could be one of the most devastating battles yet in this secret war, an army of agents faces off against a large group of fugitives hiding in an abandoned office building.
The Agent
One of Angela Petrelli's dreams about Rachel Mills comes true. Rachel's partner, Jason, decides that he must act now to save his partner. But there's no way he could have anticipated how his strange, tortured fellow agent would react.
Rachel makes a new friend who may change her life, and a new enemy who could end it.
The Agent
In this special edition of iStory, Agent Rachel Mills' tortured nightmares strike again. Or do they?
Soon, Rachel will face off with an old foe, but the Six Dreams suggest that her time is not up yet...
The Agent
Agent Rachel Mills is in Costa Verde with orders from Danko to find any connection between Claire Bennet and Alex, the boy with abilities who mysteriously eluded a government team the day before. Despite the threat of REBEL exposing her secret and her now-constant nightmares, Rachel pursues her mission with a single-minded vengeance. When it finally comes, the confrontation could end in many different ways...
The Agent
The Hunter sends Rachel on her first operation: tracking down Alex, a fugitive who recently evaded capture in California. But the mysterious REBEL has other plans for Rachel. The young agent must balance her secret against her mission over a long day that ends with a bang...
The Agent
Rachel Mills' first operation left her shaken, but the troubled young ex-Marine has impressed the Hunter. The senior government agent gives Rachel a special assignment. Her investigation uncovers far more than she expected. Before the week is over, Rachel's life will take a very strange twist.
The Agent
Rachel Mills has survived bizarre encounters at Pinehearst and in the Middle East, but this week she begins her strangest adventure yet. Rachel has found acceptance and a sense of belonging in her new role. But her first mission turns her world on its head. At a crater that was once an airplane, Rachel learns that she is again a soldier in a war, and the enemy is more dangerous than she could have possibly imagined.
The Private
Rachel's flashback comes to a close. Faced with a building of unimaginable horrors, Rachel did what she felt was right. Now she faces off the Interviewer, who has a strange response to her decision. Rachel catches up with a former acquaintance and learns that not every coincidence is to be believed.
The Interviewer finally communicates the decision of his superiors. Rachel realizes that her future will not be what she expected.
The Private
Rachel and Jim escaped from their strange captors ... but they found a surprise waiting for them outside of town. What happens next will change the young Marine forever. The mysterious "biological warfare" compound opens Rachel's eyes to a whole new world ... and a depth of evil that she could never have imagined. Before the night is over, Rachel will make a decision that defines her for the rest of her life.
The Private
Kidnapped from the streets of an Iraqi village after a gas attack, Rachel Mills is now the prisoner of a mysterious group. Her confusion deepens after her first interrogation. Who are these people? Why have they taken her? What is the compound behind her prison?
The situation becomes even more complicated with the arrival of a fellow prisoner with a secret. Is Jim a friend or foe? Does he know more than he is telling? Is it even possible that they are connected in some way?
The Private
Last summer, Rachel Mills was just another Marine trying to stay cool on the front lines of Iraq. But then a bizarre attack occurs at her unit's checkpoint, and she finds herself fighting for her life. She and the other survivor have only minutes to figure out what happened...
Play the role of Rachel Mills in this special flashback iStory starring the hero of the "Heroes: The Recruit" web series. Your decisions determine Rachel's story!
Operation Splinter/Bad Blood
The Kill Squad's end-game plan is revealed at last, and Primatech and Pinehearst find themselves in an all-out war. Meanwhile, allied at last, the two contractors race to a dam outside town to stop the Kill Squad once and for all. Red Eye and Anna's arrival on the scene means that the long chase has finally come to an end ... for someone.
Operation Splinter
Bloodied by the battle in New York City, the Kill Squad has disappeared. But over the last few weeks, the contractor has collected clues about the general location of the Kill Squad's headquarters in Alaska. Now, Primatech decides to launch one final search-and-destroy mission. Then the contractor makes a new ally who changes the game forever...
Operation Bad Blood
Pinehearst is calling off their operation against the Kill Squad, turning their attention to new internal priorities. But the contractor, desperate to rescue Anna from Red Eye, convinces them to send a team to follow up one last lead. With new allies in Pinehearst at his side, he races to catch up with the Kill Squad. For where the Kill Squad is, Red Eye and Anna cannot be far behind...
Operation Splinter
Still recovering from the frantic chases and battles against Red Eye and the Kill Squad, the contractor heads back to the silent, boarded-up apartment of Ricardo Silva, now known as Red Eye. Aided by a mysterious agent, the contractor makes a series of shocking discoveries about Red Eye, the Kill Squad, and Primatech itself, resulting in the first step down what could be a dangerous new path.
Operation Bad Blood
Trapped together in a Primatech prison, a bond begins to form between the Pinehearst contractor and Anna. But Primatech has plans for the budding friendship. The contractor finds that he must choose between his mission, his life, and Anna's future. And before the day is done, the contractor will receive a cryptic warning of an even more fateful decision to come.
Operation Splinter
The escape of the deadly villain Red Eye has complicated Primatech's hunt for the Kill Squad, as Red Eye's mysterious quest for revenge against the Kill Squad threatens to derail Primatech's carefully planned ambush. The contractor sets out on a desperate, high-speed pursuit of Red Eye through the streets of New York City.
Operation Bad Blood
The day has come. Having earned the respect of the Kill Squad, Pinehearst's undercover contractor is allowed to assist in their next operation: the strike against Maya Herrera. The contractor sets aside his investigation of the mysterious kidnapping of Anna Korolenko from Pinehearst and heads into New York City. But he soon realizes that his assignments have a deadly connection.
Operation Splinter
The Kill Squad's daring attack left a Primatech facility in ruins, agents in the hospital, and a deadly prisoner missing. But Agent Jeremy Woo, head of Primatech Executive Service's Intelligence Division, suspected that the situation was even worse than they believed. He called in a contractor to investigate the scene of the assault and piece together what really happened that night.
Operation Bad Blood
Pinehearst's headquarters was alive with activity when a bizarre riot erupted in one of the laboratories. The Risk Analysis & Response Unit arrived on the scene within minutes, but not before a young woman with a horrific ability had gone missing. Carla Klaus, commander of RARU, brought in a specialist to help assess the damage. They could not have imagined what they would discover next.
Operation Splinter
Primatech had a serious problem: a group of former personnel who have begun a bloody campaign against all people with abilities, including current and former Primatech agents. The "Kill Squad," as it called itself, was even stealing Primatech contacts and resources to carry out their attacks. Primatech formed Task Force KS-6 to hunt down the Kill Squad, cornering them in London. But just before the trap could close, a mysterious third party interfered, sending the Kill Squad into hiding.
Primatech must recover the Kill Squad's trail before their campaign of terror attracts the public eye...
Operation Bad Blood
Pinehearst Company was hard at work recruiting people with abilities. Their latest person of interest: Elle Bishop, recently fired from Primatech. But when they attempted to make contact with her in London, Pinehearst discovered that they were not the only ones interested: a group of heavily armed men were setting an ambush for the young former agent. Pinehearst intervened to save Elle, but discovered evidence at the scene that Elle was not the last of their potential recruits on the hit list.
Pinehearst came up with a cunning plan to meet this new threat...



























































































